Game Ready Art
In all of my models I always strive for the lowest possible poly count and good topology for effective deformations; here are a few examples.
A rogue character that I made for a friend’s birthday.
Stan and Turt
Two real quick ZBrush sketches of some lovable characters.
This is another ZBrush Sketch of a seemingly sentient, decapitated head who would spew fire- his friend’s call him “Jerry”.
Inspired from a 50s style jukebox and an anti-personal land mine. The original mesh was 3638 polys and I got it down to 612 through retropologizing techniques. I used Substance for the texture work and Maya for the mesh. I also utilized a color map in substance for cleanliness and a smooth workflow.
A flamethrower that uses two, count ’em, two tanks of propane to melt your foes to ash. Created entirely in 3dCoat. 429 Polys.