I was contracted to the Oneiric team to work on Emmerholt, a VR Action Adventure. My responsibilities were rigging and animating characters. I did most of the animations through keyframing, however the longer idles/dialogue sequences were from cleaned up mocap (using two kinects).
I was frequently seen around the office crawling around like a goblin and recording it (usually) for reference.
All of the goblin’s animations are keyframed and DO NOT use any dynamics- the ear pieces and everything are all keyed by hand.