Emmerholt

I was contracted to the Oneiric team to work on Emmerholt, a VR Action Adventure. My responsibilities were rigging and animating characters. I did most of the animations through keyframing, however the longer idles/dialogue sequences were from cleaned up mocap (using two kinects).

I was frequently seen around the office crawling around like a goblin and recording it (usually) for reference.

All of the goblin’s animations are keyframed and DO NOT use any dynamics- the ear pieces and everything are all keyed by hand.

https://gyazo.com/34c8a39d5e7e0dd5d3436fb0ca2ec3c3

https://gyazo.com/54cb918849584bfa99adc054669aab89

https://gyazo.com/74f7d248b9b4bddf31a9a25786fd2166

https://gyazo.com/6789bc9e8ef7c083131edbf2aaa3f66b

https://gyazo.com/5b69f4285fb4c5fbaa126bfdc7a7fe4e