Animations

 

(Any skips in the gifs are caused by the recording, not the animations)

 

 

 

Cameron was made for the global game jam 2019. I wanted to see how much character I could pump into a design without arms or a traditional face.



This little space chicken was developed for the 2018 Indiegalactic game jam. He started out as a little doodle I made on a napkin!

This cool dad was animated using Spine and exported to Unity for an isometric shooter. (His arms are generated within Unity and driven via IK)

Some goblin animations from Emmerholt.

https://gyazo.com/34c8a39d5e7e0dd5d3436fb0ca2ec3c3

https://gyazo.com/54cb918849584bfa99adc054669aab89

https://gyazo.com/74f7d248b9b4bddf31a9a25786fd2166

Animating for IST

KeyFrames

A keyframed animation using the Unreal Rigging Toolkit.

CorrectedMocap

A clip from cleaned up motion capture data on the Unreal Rigging Toolkit Rig.

Scrap Animations

Minions 4 Less Animations